Genevieve Bell | UX research at Intel
My take away: I often think the most important design input material are user filed research and user behavior analytics. But what I learn from Gene is “history” could be such an inspiring design input, that UX people can look at their products in the perspective of continues evolving human history.
Jensen Harris | The Story of Windows 8
My take away: Jensen the creator of office ribbon, come back to talk about how Windows was designed. I find fascinating about how much detail was put into crafting it, as well as how big an organizational change Microsoft have to make in order to accomplish Windows 8
Austin Kleon | Steal Like An Artist
My take away: Just a super inspiring story of how a artist grow into his possibility, by the influence of the great ones before.
Jennifer Pahlka | Citizen Experience: Designing a New Relationship with Government
My take away: Famous lady from Code for America. I think LinkedIn could actually be big part of the city improvement.
Bill McIntyre | Toy Inventing in the 21st Century: Hard Plastic vs. the Attention Economy
My take away: Love this talk, Bill is not a designer, but a toy inventor! He walks through what’s the challenge of toy industry suffering from the growth of mobile gaming and TV game. And you can clearly sees the kid inside Bill. =)
Rob Maigret | Cars, Castles, and Spas
My take away: Steve Johnson, this talk is for you, watch it! Design head of Disney Digital, Rob talk about his experience of purchasing Porch, and he observe, analyze every user interaction point. Very funny talk.
Veronica Erb | How and Why to Start Sketchnoting
My take away: People who love doodling, this talk will give you some nice tips on how to make this skill a useful tool.